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Posts Tagged ‘violence’

The idea of control is absurd, guns or not.   The world is far too complicated to predict events, system behaviors, or whether even your email will send when you hit the send button.  Prediction is a necessary (but not sufficient) condition of control.  And when we say “gun control” we believe we can predict who would be a responsible user of a gun and who wouldn’t.   We believe with the proper equipment features we can control what happens when a user pulls the trigger or that it’s actually the user who owns the gun… and so on.  It’s literally all based on an absurd premise.

Guns in the Game of Life

Guns in the Game of Life

And yet, control is exactly the fallacy of our political and social systems.  Guns and other tools of destruction provide the operator the illusion of control.  Lightweight, homage regulating laws provide the population the illusion of control.  These illusions really just mask the chaos of a contingent world.  Any distressed person operates under highly conflicting contingencies or has lost the ability to recognize contingencies (of behavior and consequence).   In fact, this happens to all of us all of the time.  We live under near constant confirmation and related behavioral (cognitive biases) as a result of our limited perceptive systems and neural componentry (and often sick and broken bodies).   Our system constantly pattern recognizes incorrectly (we think God helps us score touchdowns….).  These incomplete interpretations of the contingencies of the world become especially problematic in a stressed and distressed situation.   (I’ll skip a deep discussion of behavioral, physical and chemical science and just lump all of it in an idea that we are all systems ecologically looking for homeostasis/equilibrium.)

When contingencies conflict or get very confused and the environment is primed properly disaster is more likely to occur.  Priming includes a cultural dimension, accessibility of destructive tools, lack of obstacles to act, etc.   Combined with stress, illness, and chemicals (drugs/booze/etc) in a person and a more combustible situation emerges – this is the nature of probability and complexity.

Proponents of guns and various “let’s all pack heat” strategies suffer from the same delusions of control as perpetrators of mass killings and gun murders.  The world is not fundamentally controllable – in situations with guns and situations without guns.  Every person and system is a collection of contingencies – the collective probabilities of circumstance and events.   For instance, at Christmas time if you have hot colored lights plugged in, faulty electric outlets and dead, dry pine trees in your living room you have increased the chance of burning your house down.   I assure you there are lower probability of raging fire decorations you can display in your home.

The key to dealing with our uncontrollable world isn’t pretending control exists.   We either increase or reduce probabilities of events by changing ourselves and/or the environment.   Changing the contingencies is non-trivial and multifaceted.   One key is to not put too many degrees of freedom between an act and the experience of the consequences of that act.  This is a subtle but very important point.   Many studies show humans are not good at anticipating delayed consequences – delay in time and in-directness (associations) of consequences.  This truth is at the heart of addition formation, financial debt, wars, education and literacy, and so on.  You can do your own study on this truth by reminding yourself of your last Vegas trip, checking your alerts for all those idiot Candy Crush notifications from your “friends,” looking at your credit car bills or reviewing your local church (and bible!) for policies on tithing and confession and promises of heaven and hell.

Guns are so easy (very few contingencies) to obtain and use (poorly) that there is almost NO PERCEIVABLE IMMEDIATE CONSEQUENCE to gun ownership relative to THE DELAYED ULTIMATE CONSEQUENCE of gun usage.  Pulling a trigger is such a simple act…. even gun makers and the NRA know this.  It’s why they attempt to stratify guns into level of effort to use: manual, semi-automatic, automatic and so on.   The delay in round expulsion is built on the idea that if you add more work for the user the less they can kill and the more time it takes to load and fire rounds the more the prey and other contingent circumstances can adjust in response.  This is all highly consistent logic and observable phenomena.

Most systems, including individual people, operate on a strategy of efficiency AKA the path of least resistance.   We resolve our stresses efficiently (according to our own weird histories/abilities).   When guns are easy to get then that’s an outlet we go with (replace guns with drugs, TV, gambling, sex, food, yoga, etc).   We know this truth.   We’ve used it forever… Grocery stores get ya every time with this.   And so does the government.  Some things it makes hard to do or get (more contingent): health care, food stamps, driver’s licenses, info on NSA programs.   Somethings it makes easy (less contingent): paying your taxes (do it online!  send cash!), getting parking tickets, buying lottery tickets, campaign donating!

Never underestimate the power of laziness! (capitalism and governments/kings and religion don’t!)

If people generally didn’t operate this way voter turn out would be 100%, education rates would be off the charts and no one would ever buy a lottery ticket or use a slot machine again (well at least they might pull the handle instead of auto spinning).

I firmly believe in the complete disarmament and aggressive buy back and destruction of all arms – civilian and otherwise. For this country and all of them.   I believe in trying to get the probability of widespread carnage and unintended consequences as low as possible.   While compromise is inevitable my position is not one of compromise.

If you’re for guns or even a gun apologist you really just don’t trust the world and believe in control and want to maintain what you perceive as a competitive advantage to the unarmed or the less well armed.   Perhaps it is a competitive advantage, local to you.   System wide you’re increasing the chance of unintended disasters and you’re partially complicit more or less in the continuing violence against kids and students.   You are also probably ok with it or don’t believe it because the consequences of your slight increase in probability of someone else’s disaster don’t register in your pattern recognizer.

p.s.

As I said earlier… lowering the probability of gun violence takes more than gun laws.  It takes education, first and foremost.  And it takes economic opportunity, better health care, jobs, love, and everything in between.  I chose to be complicit in increasing those things at the expense of my right to bear arms.   We’re all just a small piece of a contingent and uncontrollable world and I’d rather stand in perspective and connection with people rather than behind armor, triple locked doors and concealed weaponry.

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A long time coming… read the full essay here.

Their theft had shown that under each other’s influence they could be impulsive and unscrupulous. Could they also—no matter how unbelievable it seemed—be violent?

contingencies…

And yes, he’d written a school paper about a man in a black trenchcoat who brutally murders nine students. But we’d never seen that paper. (Although it had alarmed his English teacher enough to bring it to our attention, when we asked to see the paper at a parent-teacher conference, she didn’t have it with her. Nor did she describe the contents beyond calling them “disturbing.” At the conference—where we discussed many things, including books in the curriculum, Gen X versus Gen Y learners, and the ’60s folk song “Four Strong Winds”—we agreed that she would show the paper to Dylan’s guidance counselor; if he thought it was a problem, one of them would contact me. I never heard from them.)

Easy to wonder why no one thought to bring up details of the paper but remember until Columbine, there wasn’t some obvious trenchcoated kids killing peers stereotype….  the essay might have been “run of the mill” disturbing…

I think I believed that if I loved someone as deeply as I loved him, I would know if he were in trouble. My maternal instincts would keep him safe. But I didn’t know. And my instincts weren’t enough. And the fact that I never saw tragedy coming is still almost inconceivable to me.

And that’s just it… it’s extremely complicated and no one is to blame.

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Check out this TED talk from Jim Fallon.

My take: pretty dicey stuff to kinda just throw out there. Definitely needs a longer talk!

Probably not likely that you can “spot bad news” reliably in the family tree using these methods.  Also, by the mere suggestion of “bad news” you alter the course of things.

and is this something we actually want to do?  This is a question not only in murder and violence, but for all of genetic profiling.

Jim Fallon weighs in on the TED page in a comment:

I’m with my family right now on vacation in Cabo and they are asking me the same question; if I thought one of them had the requisite genetic, developmental, brain trauma, exposure to 3D violence and it began to show prodromally, that is before the pathological behavior would be expressed (especially in their teens), would I tell them? We have the same potential problem with Alzheimer’s disease. And they all say they want to know, but when I say everything is OK, they say “but how do we know you’re just not protecting us from the truth?” How do you get around THAT problem?


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Read a great piece today (which I found on Slashdot…) on the state of violence in video games.  It’s remarkable in that it’s author is a life long gamer (like myself) and he starts to drop some value anchors.

If we come to that, should it be illegal to simulate player imposed suffering of photorealistic humans in video games? If so, where do we draw the line with regards to realism? For example, BioShock is “OK” now, but how much more realistic will the virtual human’s appearance and behavior have to get before virtual murder is considered genuinely and irreversibly harmful for the player?

Will it matter if it’s done “by hand and knife” in a holodeck-style brain-machine interface, or if it’s executed through a 10-button game controller? Will it matter if it’s a quick death or a slow, drawn-out one? Will it matter if the human-killing enacted by the player fits the legal definition of murder or if it is done in self-defense?

I don’t know the answers to these questions, but I do know that they won’t come easy, especially if the game industry fights back against government regulation. As we grow ever closer to 100% graphical and situational realism in games, hopefully game publishers will decline to encourage the stunningly accurate simulation of gratuitous human suffering.

My concern is not that these violent simulations described will happen; they probably will at some point. I’m concerned that we as an audience will continue to consider gratuitous virtual murder a form of mainstream entertainment. The kind of violence I’m describing should be relegated to the bottom, back-corner shelf of any game store — not by law or punishment, but by consumer demand.

This is a great debate to engage in now!  We can define the values and shape our behavior.  If we don’t actively define them, it will still passively happen and we may end up having to unlearn a bunch of values.  And, as Mr. Edwards points out, we just don’t know how that will turn out.  At some point the realism of the games and the idea that you are controlling something virtual will erode and we’ll have real trouble telling the difference between what is real world behavior and what is virtual.  When and what that looks like we just can’t say.  We already have real legal and social issues regarding what happens on social networks – and those are not realistic and/or even close to as full person engaging as modern games.

I’ll give you one my own experiences… and for those that have played a first person shooter on the PC or X Box live know just how insanely over the top scary the live voice chatter between people can get.  When I was actively playing Halo 3 you would hear multiple times a session about how other players want to ass-rape, gang bang, whack and kill those fags/mutherfuckers and their mothers.   This language and threats would be made whether there was a 10 year old on the other end or a bunch of adults. I’m not using made up language here.  One time I let the audio escape out of speakers instead of my headset and it kinda freaked my wife out. “People really talk like that on there?” Yes. Yes they do.

Do I think that language itself means someone will go out and do those things? no.  Do I think repeated exposure and reinforcement that associates that langauge and winning and “earning buddies or friends” starts to seep into non-gaming behavior?  Absolutely.

I now report all language like that.  I don’t know if XBox or Microsoft aggressively pursues it.  I hope so.  One time I even tried to track down someone I thought crossed the line with another player.  This is an impossible task.

My thinking on this is related to other conversations about the impact of news media on events and the slippery evading authorities behavior encouraged during the #iranelection stuff on Twitter.

The last 12 months have been a whirl wind of big things… presidential shifts, big world events, wars, economic troubles, unemployment, technology advances, health care… just huge value disruptors.  There’s an obsession with Real Time right now.  More Data Faster!  The challenge is you can’t reflect on values in real time.  you can’t set anchors and see where you stand against them.  No, we don’t have to stop and reflect – we can keep charging ahead.  That approach will have different consequences than if we stop and reflect.  I can admit I’m a bit frightened by the consequences of this relentless acceleration towards more data faster – technical progress at all costs – we’ll sort it out later.  (And those that know me understand I’m not exactly a patient person and love change)…

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