I’m interested in spelling out a general theory for gameshows.

Why: It’s fun.  It seems to be possible.  Its worth a lot of money.

What Makes You Think Its Possible: 50 years of gameshows and we seem to have a handful of models that work well.  Work well => stay on the air => audiences find it interesting => advertisers want to spend money.

What is the Structure of This General Theory:

  • Enumerate the basic types of games
  • Enumerate the gaming environment
  • Identify and Classify the game playing behaviors
  • Identify and Classify the game outputs
  • Enumerate the game playing strategies and classify their outcomes
  • Vet against upcoming shows
  • Summarize and conclude
  • Produce show based on theory

What Does My Intuition (previous experience) Tell Me Already:

  • There are 2 main types of games: skill and no skill (“luck”)
  • There are 5-8 variants on those two types in each One Player, Two Player, and Multiple Players
    • One Player
    • Two Player – sometimes the “house” is the other player
    • Multiple Players
    • Variant Breakout
      • Skill
        • Physical Skill – speed strength
        • Knowledge/Factual Skill – huge base of facts needed
        • Reasoning/Logic Skill – no prior knowlege required (Gambling strategy games included)
      • No Skill
        • Physics
        • Probability
    • We’re left with 15-24 actual game engines (there will be all sorts of environmental variations that turn these 15-24 games into a near infinite variety)
    • The outcomes/stakes at play can all be consider environmental factors (yes, they may change how the game is played but the rules of the game engine won’t change)
  • The Environment can be classified easily
    • Host
      • Famous
      • Non Famous
      • Involved in Game/Vs. Player
    • Audience
      • Big
      • Small
      • Live
      • Involved in Game Directly
    • Music
      • In studio
      • Added in after
      • Ambient
      • Part of Game
    • Lights
      • Involved in Game directly
      • Spotlight
    • Time Limits
      • Time limited game
      • Timing based game
    • Stakes/Risk
      • Risk to player
      • Risk to vs. player
      • Large Stakes (define)
  • Game theory will be useful in picking out strategies
  • List of Gameshows
  • The stimuli and operants and schedules can be identified and classified
    • audience feedback
    • lighting and music
    • real money present
    • touches from host
    • interaction with family
    • ….

What the heck would I do with all this?

Use it to come up with new shows and improve existing shows!

Get published!

While I work on this, check out all these papers.